literature

Melissa Bellion - Form Synopses

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Heat Melissa

Power: A
Magic Power: C
Agility: B
Defense: D
Dexterity: B
Magic Defense: E
Health: D
Mana: C

Melissa takes her Heat form when around intense heat. She gains control of the heat around her, and can summon fire to incinerate her enemies and power up her attacks. She gains resistance to heat and cold, regulating her body temperature, and her strength is increased vastly. In return for dropping her guard, her resistance against elemental attacks is impaired. She can withstand high temperatures, using the heat as energy to increase her speed. Using thermal power to augment her strikes, she can move even large boulders with a single punch. She gains a weakness to water, her powers dwindling if her energy source is doused. She can give her opponents severe burns, lowering their attack power.

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Snow Melissa

Power: E
Magic Power: A
Agility: D
Defense: C
Dexterity: D
Magic Defense: B
Health: C
Mana: B

Melissa takes her Snow form when around intense cold. She manipulates the temperature flow of the air, and can freeze any given area within ten meters to negative 100 degrees Fahrenheit. She gains precision control over the moisture around her, and her telekinetic abilities are heightened; she can create icicles and hurl them like bullets across the battlefield. Her physical attacks are slowed to a crawl by her hardened skin, forcing her to rely on her ranged attacks. She gains resistance to cold and wind, and can survive in sub-zero temperatures, using the frozen molecules as a force field to protect herself. She takes on a weakness to fire, her hold on the temperature dematerializing with a sharp increase. Her powers allow her to slow blood flow in her opponents’ bodies, partially paralyzing them.

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Leaf Melissa

Power: C
Magic Power: E
Agility: A
Defense: D
Dexterity: B
Magic Defense: B
Health: C
Mana: D

Melissa takes her Leaf form when around plants, wood, dirt, or other organic matter. She can create any sort of plant matter at will from the ground and weaponize it, or use it for defense. Her body becomes light, gliding along like the wind, and increasing her speed exponentially, allowing her to make quick strikes. She loses mastery over telekinetic movement, relying more on strategic placement of constructs, and evasive maneuvers. She gains resistances to the wind and earth, her natural affinity with nature keeping her free from immobilization. She can float on the wind, and use it to carry her airborne, allowing her to glide with it. Her powers are diminished by ice, losing her plants’ growth factor, and slowing her down. She can increase the air pressure around her opponent, reducing their movement speed.

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Sand Melissa

Power: B
Magic Power: D
Agility: E
Defense: A
Dexterity: C
Magic Defense: C
Health: B
Mana: D

Melissa takes her Sand form when around sand, silt, or other sabulous materials. The sediment is at her beck and call, moving in waves at her touch. It acts as a shield, blocking most physical attacks with its tough grain, and can be called on to crush and suffocate enemies with its sheer mass, turning her attacks into bludgeons. The weight of the sand causes her attacks and movement to slow down, relying on bulk and momentum. She resists earth and electricity, shifting her position as necessary, and inducting any discharges into the ground. She can breathe in low-air situations, due to her increased vitality, and tunnel under the sand with the help of her telekinesis. Her sand is blown away by wind, leaving her defenseless. She can imprison an enemy in sand, immobilizing them for a short time.

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Static Melissa

Power: C
Magic Power: B
Agility: B
Defense: E
Dexterity: A
Magic Defense: D
Health: D
Mana: C

Melissa takes her Static form when around carpet, furs, or other static-generating materials. She can control the latent static energy around her, and use it to unleash discharges of electricity on her enemies. She can sense weak points in her enemies’ bodies by reading their energy flow, and attack with pinpoint precision and speed. Her body becomes frail, unable to withstand physical attacks, forcing her to utilize her speed and awareness to anticipate attacks. Her body gains resistances to electricity and water, regulating its flow of energy independently of any outside forces, and absorbing any electric shocks. Her powers are sapped by earth, her electricity unceremoniously falling off into the ground. Her attacks can temporarily stun enemies, stopping them in their tracks, and interrupting their actions.

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Sea Melissa

Power: D
Magic Power: C
Agility: D
Defense: C
Dexterity: E
Magic Defense: A
Health: B
Mana: B

Melissa takes her Sea form when around water. She gains control over its ebb and flow, and can use it to swamp her enemies, keeping them at bay. Her body enters a state of balance, increasing her constitution against elemental attacks, and allowing her to concentrate, keeping a level head. She treats battle as something of a dance, ignoring her opponent’s strategy in favor of simply letting the attacks flow, and moving with them. She resists water and fire, her stable, steady stream of energy shrugging them off, letting them pass by harmlessly. She can breathe underwater, and move through it swiftly and smoothly due to her sleek body. Her pattern is disrupted by electricity, throwing off her balance, and opening her up to attacks. She can summon poisons and toxins to slowly eat away at her opponents’ vitality.

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Steel Melissa

Power: B
Magic Power: D
Agility: D
Defense: B
Dexterity: C
Magic Defense: C
Health: A
Mana: E

Melissa takes her Steel form when around metals. She can create metal, and shape it into any form, using it as deadly weaponry. She gains unparalleled stamina, and her skin becomes hard, bouncing off attacks, and harnessing the vibrations to retaliate with increased power. The speed of her telekinesis is drastically reduced, requiring her to use her constructs in physical combat. Her eyes can adjust to intense light and easily discern objects. Her sturdy body grants resistances to fire, wind, and electricity. However, her armor is corroded by earth, water, and ice. She can utilize her power to create mirrors on herself and other objects, magnifying light by up to ten times, to summon flashes that blind her opponents temporarily.

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Stone Melissa

Power: D
Magic Power: B
Agility: C
Defense: B
Dexterity: D
Magic Defense: C
Health: E
Mana: A

Melissa takes her Stone form when around rocks and crystals generated from nonmetals. She controls the terrain, extruding and retracting rock at will to pummel her opponents, and to protect herself. She can use her telekinetics quickly and continuously, allowing her to create intricate attack combinations. However, behind her rocky armor, her body tires easily, requiring her to rely on her powers. She can create refractive crystals that absorb light, leaving a battle in darkness, giving her an advantage with her night vision. Her stone coverings bolster her against earth, water, and ice. However, it is split apart by fire, wind, and electricity. Her crystals can emit waves that scatter brain activity and throw off concentration, preventing her opponents from using telekinesis against her.
Synopses for each of Melissa Bellion's different battle forms.

Melissa Bellion is an OC of :iconbarefootzanko: and no one else, 'kay :D
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